Ad Code

Responsive Advertisement

Rules of inheritance

Add a class Class1.cs and write the following :
class Class1
 {
  public Class1()
  {
   Console.WriteLine("class1 constructor");
  }
  public void test1()
  {
   Console.WriteLine("Method one");
  }
  public void test2()
  {
   Console.WriteLine("Method two");
  }
 }

-Add a class Class2.cs and write the following :

class Class2:Class1
 {
  public Class2()
  {
   Console.WriteLine("class2 constructor");
  }
  public void test3()
  {
   Console.WriteLine("Method three");
  }
  static void Main()
  {
   Class2 obj = new Class2();
   obj.test1(); obj.test2();
   obj.test3();
   Console.ReadLine();
  }
 }

Rules to be considered while working with inheritance:

  •        In inheritance the execution of child class starts by invoking default constructor of parent class. So parent class’s default constructor should be accessible to child class, otherwise inheritance cannot be performed.
  •        In inheritance child classes can access members of its parent classes whereas the parent class cannot access child class members moreover a parent never knows about its children.       

To test this rewrite the code under main method of child class Class2 as following-
static void Main()
 {
  Class1 obj = new Class1();
  obj.test1(); obj.test2();
  // obj.test3(); // invalid
  Console.ReadLine();
 }
  • Earlier we have discussed object of a class can be assign to the variable of the same class to make  it as a reference in the same way object of a child class can be assigned to the variable of its                  parent to make it as a reference, so that both object and reference will be pointing to the same            memory but in this situation also parent class reference cannot be used for invoking child class        members.

    To test this rewrites the code under main method of Class2 as following-
     
    static void Main()
      {
       Class2 c = new Class2();
       Class1 p = c; //valid
       p.test1(); p.test2();
       //p.test3(); //invalid
      Console.ReadLine();
     }

   Note – if required reference of a parent class i.e. created from object of the child class can be converted back           into child class reference but this required ‘explicit conversion ’ which can be done as blow.
             Class2 c = new Class2();
      
     - creating reference of parent using object of child:
      Class1 p = c; //valid
     - converting parent reference back into child reference:
          Class2 c2 = (Class2)P ;
                  or
         Class2 c2 = p as Class2 ;
  •       Each and every class in .NET languages has the default parent value i.e. a class object present under system name space. This always stands at top of the hierarchy becoming a parent for every class directly or indirectly.
# The members which are defined in the class object can be accessed from any of the class in .NET languages.
eg. GetType() , ToString() etc.
To test this rewrites the code under main method of Class2 as following-

Types of INHERITANCE: -

 as par the standers of object oriented programming we have two different Type of Inheritance-
         1. Single inheritance
         2. Multiple inheritance

If a class has one immediate parent class to it we call it as single inheritance.
If a class has more than one immediate parent class we call it as multiple Inheritances

  •         Traditional C++ language supports both single and multiple and multiple inheritance whereas modern object oriented languages like JAVA .Nat doesn’t provide the support for multiple inheritance through classes because because it suffers from the problem of antiquity i.e. a same member may be defined in multiple parents of a class in the same hierarchy
Reactions

Post a Comment

0 Comments